As we have dicussed in the last article, Backgammon is a game of ability and pure luck. The aim is to shift your pieces safely around the game board to your inner board while at the same time your opponent shifts their checkers toward their home board in the opposing direction. With competing player checkers shifting in opposite directions there is going to be conflict and the need for particular strategies at particular times. Here are the last 2 Backgammon plans to finish off your game.
The Priming Game Tactic
If the goal of the blocking plan is to hamper the opponents ability to shift her chips, the Priming Game tactic is to absolutely stop any movement of the opposing player by building a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a damaged position if she at all tries to escape the wall. The trap of the prime can be built anywhere between point 2 and point eleven in your half of the board. As soon as you have successfully built the prime to block the movement of your competitor, your competitor does not even get to roll the dice, and you move your chips and toss the dice again. You’ll win the game for sure.
The Back Game Strategy
The goals of the Back Game strategy and the Blocking Game strategy are very similar – to hurt your opponent’s positions hoping to boost your chances of winning, but the Back Game strategy uses alternate tactics to achieve that. The Back Game plan is commonly used when you’re far behind your competitor. To participate in Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more challenging than others to play in Backgammon seeing as it requires careful movement of your checkers and how the chips are relocated is partially the outcome of the dice roll.