As we dicussed in the previous article, Backgammon is a casino game of ability and luck. The goal is to move your chips carefully around the game board to your home board while at the same time your opponent moves their checkers toward their inner board in the opposing direction. With opposing player pieces shifting in opposite directions there is going to be conflict and the requirement for particular techniques at specific times. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Plan
If the goal of the blocking plan is to hamper the opponents ability to move her checkers, the Priming Game plan is to completely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a damaged position if he/she at all attempts to leave the wall. The trap of the prime can be built anyplace between point two and point 11 in your game board. As soon as you’ve successfully built the prime to prevent the activity of your competitor, the competitor does not even get a chance to toss the dice, and you move your chips and roll the dice yet again. You will be a winner for sure.
The Back Game Tactic
The goals of the Back Game strategy and the Blocking Game plan are very similar – to hurt your opponent’s positions hoping to better your chances of succeeding, however the Back Game plan relies on alternate tactics to achieve that. The Back Game technique is often used when you are far behind your opponent. To participate in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to use in Backgammon because it requires careful movement of your checkers and how the checkers are moved is partially the outcome of the dice roll.