As we have dicussed in the previous article, Backgammon is a game of talent and luck. The goal is to shift your pieces carefully around the game board to your home board while at the same time your opposing player moves their checkers toward their inner board in the opposite direction. With opposing player checkers shifting in opposite directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the 2 final Backgammon plans to finish off your game.
The Priming Game Plan
If the aim of the blocking strategy is to hamper the opponents ability to shift his checkers, the Priming Game plan is to completely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a bad position if she at all attempts to escape the wall. The trap of the prime can be setup anywhere between point two and point eleven in your game board. After you’ve successfully built the prime to stop the activity of the opponent, the opponent does not even get a chance to roll the dice, that means you move your pieces and toss the dice yet again. You’ll win the game for sure.
The Back Game Plan
The aims of the Back Game strategy and the Blocking Game strategy are similar – to hinder your competitor’s positions hoping to boost your chances of succeeding, however the Back Game strategy relies on seperate tactics to do that. The Back Game strategy is frequently employed when you are far behind your opponent. To compete in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to employ in Backgammon seeing as it needs careful movement of your chips and how the pieces are relocated is partly the result of the dice toss.