As we dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to shift your chips carefully around the board to your home board while at the same time your opponent shifts their chips toward their inside board in the opposing direction. With opposing player chips moving in opposite directions there is bound to be conflict and the need for specific tactics at specific instances. Here are the last 2 Backgammon strategies to finish off your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to move their checkers, the Priming Game strategy is to absolutely barricade any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a bad position if she at all attempts to leave the wall. The trap of the prime can be setup anywhere between point 2 and point eleven in your game board. After you’ve successfully constructed the prime to stop the movement of the opponent, the competitor doesn’t even get a chance to roll the dice, and you shift your checkers and roll the dice yet again. You’ll win the game for sure.
The Back Game Plan
The goals of the Back Game strategy and the Blocking Game technique are very similar – to hurt your competitor’s positions with hope to better your odds of winning, but the Back Game technique relies on seperate techniques to achieve that. The Back Game strategy is generally employed when you’re far behind your competitor. To compete in Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to use in Backgammon because it needs careful movement of your pieces and how the checkers are moved is partially the result of the dice roll.