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In very simple terms, there are three chief game plans used. You want to be able to switch techniques quickly as the action of the match unfolds.
The Blockade
This consists of building a 6-thick wall of pieces, or at least as thick as you might achieve, to block in the opponent’s pieces that are on your 1-point. This is deemed to be the most adequate course of action at the begining of the match. You can build the wall anyplace between your 11-point and your two-point and then shift it into your home board as the match progresses.
The Blitz
This is composed of closing your home board as quick as possible while keeping your challenger on the bar. e.g., if your challenger rolls an early 2 and moves one piece from your one-point to your three-point and you then roll a 5-5, you are able to play six/one 6/1 8/3 eight/three. Your opposer is now in big-time calamity since they have two pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have two or higher pieces in your competitor’s home board. (An anchor spot is a position filled by at least two of your pieces.) It should be used when you are extremely behind as it greatly improves your chances. The best locations for anchors are close to your opponent’s smaller points and either on adjoining points or with one point separating them. Timing is integral for a powerful backgame: besides, there’s no reason having 2 nice anchor spots and a solid wall in your own home board if you are then forced to break up this straight away, while your competitor is shifting their pieces home, considering that you do not have any other extra pieces to move! In this situation, it’s more tolerable to have pieces on the bar so that you can preserve your position up until your opposer provides you an opportunity to hit, so it will be a good idea to attempt and get your challenger to get them in this case!