As we dicussed in the last article, Backgammon is a casino game of ability and good luck. The aim is to shift your checkers safely around the board to your home board while at the same time your opposing player shifts their chips toward their inner board in the opposite direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the need for particular tactics at specific times. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Strategy
If the goal of the blocking tactic is to hamper the opponents ability to shift their checkers, the Priming Game tactic is to completely block any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a damaged position if he ever tries to leave the wall. The ambush of the prime can be established anyplace between point two and point eleven in your game board. Once you’ve successfully assembled the prime to block the movement of your competitor, the competitor does not even get a chance to roll the dice, and you move your checkers and roll the dice again. You’ll win the game for sure.
The Back Game Strategy
The goals of the Back Game strategy and the Blocking Game tactic are similar – to hinder your competitor’s positions with hope to boost your odds of winning, but the Back Game tactic relies on seperate techniques to achieve that. The Back Game strategy is generally used when you’re far behind your competitor. To play Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the checkers are relocated is partly the outcome of the dice toss.