In astonishingly simple terms, there are 3 fundamental strategies used. You must be agile enough to switch tactics instantly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-deep wall of pieces, or at least as thick as you are able to manage, to lock in the competitor’s checkers that are on your 1-point. This is judged to be the most suitable procedure at the start of the game. You can build the wall anyplace inbetween your eleven-point and your two-point and then shift it into your home board as the game advances.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your opponent on the bar. e.g., if your opposer tosses an early two and moves one piece from your 1-point to your 3-point and you then toss a five-five, you can play 6/1 6/1 eight/three eight/three. Your competitor is then in serious trouble since they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This plan is where you have two or higher anchors in your competitor’s inner board. (An anchor is a position consisting of at a minimum two of your checkers.) It would be used when you are decidedly behind as this strategy much improves your circumstances. The best areas for anchor spots are close to your opponent’s lower points and either on adjoining points or with one point separating them. Timing is important for a competent backgame: besides, there’s no reason having two nice anchor spots and a solid wall in your own inner board if you are then required to dismantle this straight away, while your competitor is shifting their pieces home, owing to the fact that you don’t have any other spare checkers to move! In this case, it’s better to have pieces on the bar so that you can preserve your position up till your opponent provides you a chance to hit, so it can be a great idea to attempt and get your challenger to hit them in this situation!