In extraordinarily general terms, there are 3 general game plans employed. You must be able to hop between tactics instantly as the action of the game unfolds.
The Blockade
This is comprised of building a 6-deep wall of checkers, or at a minimum as thick as you can manage, to block in the competitor’s checkers that are on your 1-point. This is deemed to be the most suitable procedure at the begining of the match. You can build the wall anyplace between your eleven-point and your two-point and then shift it into your home board as the match advances.
The Blitz
This is comprised of locking your home board as fast as possible while keeping your challenger on the bar. i.e., if your challenger rolls an early 2 and moves one piece from your one-point to your 3-point and you then toss a 5-5, you are able to play six/one six/one 8/3 eight/three. Your competitor is then in serious trouble considering that they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This course of action is where you have two or more pieces in your competitor’s inner board. (An anchor spot is a position consisting of at least 2 of your pieces.) It needs to be played when you are decidedly behind as it much improves your circumstances. The strongest locations for anchors are close to your competitor’s smaller points and either on abutting points or with a single point separating them. Timing is essential for a competent backgame: at the end of the day, there’s no point having two nice anchor spots and a complete wall in your own home board if you are then required to break down this right away, while your challenger is shifting their checkers home, considering that you do not have any other spare pieces to shift! In this case, it is more favorable to have pieces on the bar so that you might preserve your position up till your opponent gives you a chance to hit, so it will be a wonderful idea to attempt and get your challenger to hit them in this situation!