As we dicussed in the previous article, Backgammon is a game of talent and good luck. The aim is to shift your checkers safely around the board to your inner board and at the same time your opposing player shifts their checkers toward their inner board in the opposite direction. With competing player checkers moving in opposing directions there is going to be conflict and the need for specific tactics at specific times. Here are the last two Backgammon plans to complete your game.
The Priming Game Plan
If the goal of the blocking strategy is to hamper the opponents ability to move his pieces, the Priming Game strategy is to absolutely block any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a damaged position if he/she ever attempts to leave the wall. The trap of the prime can be established anyplace between point two and point eleven in your game board. Once you have successfully built the prime to stop the movement of the competitor, the competitor doesn’t even get to toss the dice, that means you move your checkers and toss the dice again. You’ll be a winner for sure.
The Back Game Technique
The objectives of the Back Game plan and the Blocking Game technique are similar – to hinder your competitor’s positions in hope to better your chances of winning, however the Back Game tactic utilizes alternate techniques to achieve that. The Back Game strategy is frequently employed when you are far behind your competitor. To compete in Backgammon with this strategy, you have to hold two or more points in table, and to hit a blot late in the game. This strategy is more complex than others to use in Backgammon seeing as it needs careful movement of your chips and how the pieces are moved is partially the outcome of the dice toss.