As we have dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The goal is to move your checkers safely around the game board to your home board and at the same time your opposition moves their checkers toward their home board in the opposing direction. With competing player checkers shifting in opposite directions there is bound to be conflict and the requirement for particular tactics at specific instances. Here are the last 2 Backgammon plans to finish off your game.
The Priming Game Strategy
If the purpose of the blocking plan is to hamper the opponents ability to shift their chips, the Priming Game strategy is to completely barricade any movement of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a battered position if she ever tries to leave the wall. The trap of the prime can be built anywhere between point 2 and point eleven in your half of the board. After you have successfully built the prime to block the activity of the opponent, the competitor does not even get a chance to toss the dice, and you move your pieces and roll the dice again. You’ll win the game for sure.
The Back Game Tactic
The goals of the Back Game tactic and the Blocking Game strategy are similar – to hurt your competitor’s positions with hope to improve your odds of winning, but the Back Game plan uses alternate tactics to do that. The Back Game strategy is frequently utilized when you’re far behind your opponent. To participate in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to use in Backgammon because it needs careful movement of your pieces and how the checkers are moved is partly the outcome of the dice roll.