In very general terms, there are 3 general plans used. You must be agile enough to switch game plans quickly as the action of the game unfolds.
The Blockade
This is composed of assembling a 6-thick wall of pieces, or at least as thick as you are able to achieve, to barricade in your opponent’s checkers that are on your 1-point. This is deemed to be the most suitable course of action at the start of the match. You can create the wall anyplace within your eleven-point and your 2-point and then move it into your home board as the game progresses.
The Blitz
This involves closing your home board as quick as possible while keeping your competitor on the bar. e.g., if your challenger tosses an early two and shifts one piece from your one-point to your three-point and you then toss a 5-5, you will be able to play 6/1 6/1 eight/three eight/three. Your challenger is now in big-time difficulty taking into account that they have two pieces on the bar and you have closed half your home board!
The Backgame
This course of action is where you have two or more checkers in your opponent’s home board. (An anchor is a position consisting of at least two of your pieces.) It would be played when you are decidedly behind as this strategy greatly improves your opportunities. The better locations for anchors are towards your opponent’s lower points and also on abutting points or with a single point separating them. Timing is crucial for an effectual backgame: after all, there is no point having two nice anchor spots and a solid wall in your own inner board if you are then forced to break down this right away, while your challenger is moving their pieces home, seeing that you don’t have any other additional pieces to move! In this situation, it’s more favorable to have pieces on the bar so that you can preserve your position until your opponent gives you an opportunity to hit, so it may be a great idea to attempt and get your opposer to hit them in this situation!