As we dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to move your checkers carefully around the game board to your home board and at the same time your opponent shifts their chips toward their inside board in the opposite direction. With opposing player chips heading in opposite directions there is bound to be conflict and the requirement for particular techniques at particular instances. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Strategy
If the aim of the blocking tactic is to hamper the opponents ability to shift their pieces, the Priming Game plan is to absolutely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a bad position if he/she ever attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your game board. As soon as you have successfully built the prime to stop the movement of your opponent, your opponent doesn’t even get to toss the dice, and you shift your checkers and roll the dice yet again. You will be a winner for sure.
The Back Game Strategy
The objectives of the Back Game tactic and the Blocking Game technique are similar – to hinder your opponent’s positions hoping to boost your chances of succeeding, however the Back Game tactic utilizes seperate techniques to achieve that. The Back Game tactic is frequently employed when you’re far behind your competitor. To compete in Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to play in Backgammon because it needs careful movement of your checkers and how the checkers are relocated is partially the result of the dice roll.