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As we dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to shift your checkers safely around the game board to your inside board while at the same time your opposition moves their pieces toward their inside board in the opposite direction. With competing player chips heading in opposite directions there is going to be conflict and the requirement for specific techniques at specific instances. Here are the last two Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to shift their pieces, the Priming Game strategy is to completely stop any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a bad position if he at all attempts to escape the wall. The ambush of the prime can be setup anywhere between point two and point 11 in your half of the board. After you’ve successfully built the prime to block the movement of the competitor, your opponent doesn’t even get a chance to toss the dice, that means you shift your chips and roll the dice yet again. You’ll win the game for sure.
The Back Game Technique
The aims of the Back Game technique and the Blocking Game plan are similar – to harm your competitor’s positions with hope to improve your odds of succeeding, however the Back Game technique utilizes seperate tactics to achieve that. The Back Game plan is often used when you’re far behind your competitor. To participate in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot late in the game. This technique is more challenging than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the checkers are moved is partly the result of the dice roll.