In astonishingly general terms, there are 3 fundamental plans used. You need to be able to switch techniques instantly as the action of the match unfolds.
The Blockade
This comprises of assembling a 6-thick wall of pieces, or at least as deep as you might achieve, to lock in your competitor’s pieces that are located on your 1-point. This is considered to be the most acceptable procedure at the begining of the game. You can create the wall anywhere inbetween your 11-point and your two-point and then move it into your home board as the game continues.
The Blitz
This involves closing your home board as quickly as as you can while keeping your opposer on the bar. For example, if your opposer tosses an early 2 and shifts one checker from your 1-point to your three-point and you then roll a five-five, you are able to play 6/1 six/one 8/3 8/3. Your competitor is now in big-time difficulty considering that they have two checkers on the bar and you have closed half your home board!
The Backgame
This tactic is where you have 2 or more checkers in your competitor’s home board. (An anchor spot is a position consisting of at least 2 of your checkers.) It would be employed when you are decidedly behind as this plan greatly improves your opportunities. The strongest locations for anchor spots are towards your competitor’s lower points and either on adjoining points or with one point separating them. Timing is crucial for a competent backgame: after all, there’s no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break apart this straight away, while your challenger is getting their checkers home, owing to the fact that you do not have any other additional pieces to move! In this case, it’s more tolerable to have checkers on the bar so that you can maintain your position up until your competitor provides you an opportunity to hit, so it will be a wonderful idea to try and get your competitor to hit them in this situation!