In very simple terms, there are three chief tactics employed. You need to be able to hop between tactics instantly as the course of the match unfolds.
The Blockade
This is composed of assembling a 6-thick wall of pieces, or at a minimum as thick as you might manage, to lock in your opponent’s checkers that are located on your 1-point. This is judged to be the most adequate course of action at the begining of the game. You can assemble the wall anywhere within your eleven-point and your 2-point and then shuffle it into your home board as the match advances.
The Blitz
This is composed of closing your home board as fast as possible while keeping your opposer on the bar. i.e., if your challenger rolls an early 2 and moves one piece from your 1-point to your 3-point and you then toss a five-five, you are able to play 6/1 six/one eight/three 8/3. Your opposer is then in big-time calamity considering that they have two pieces on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have 2 or more anchors in your competitor’s inner board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It needs to be employed when you are decidedly behind as it greatly improves your circumstances. The best places for anchors are towards your opponent’s smaller points and also on adjacent points or with a single point in between. Timing is crucial for an effective backgame: besides, there’s no point having 2 nice anchor spots and a solid wall in your own inner board if you are then required to dismantle this right away, while your opposer is moving their checkers home, owing to the fact that you do not have any other extra pieces to shift! In this case, it’s better to have pieces on the bar so that you are able to preserve your position up till your opposer gives you a chance to hit, so it may be a good idea to attempt and get your opposer to get them in this situation!