In very general terms, there are three chief game plans used. You need to be able to hop between techniques quickly as the action of the match unfolds.
The Blockade
This comprises of creating a 6-thick wall of checkers, or at least as thick as you are able to achieve, to block in the competitor’s checkers that are located on your 1-point. This is judged to be the most acceptable strategy at the start of the game. You can assemble the wall anyplace within your eleven-point and your two-point and then shift it into your home board as the game progresses.
The Blitz
This consists of locking your home board as fast as as you can while keeping your opponent on the bar. e.g., if your competitor tosses an early two and moves one piece from your one-point to your 3-point and you then toss a five-five, you can play 6/1 6/1 eight/three eight/three. Your opposer is now in big-time trouble taking into account that they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This tactic is where you have 2 or more checkers in your competitor’s inner board. (An anchor is a position consisting of at least 2 of your pieces.) It needs to be used when you are significantly behind as it greatly improves your chances. The better locations for anchor spots are towards your competitor’s lower points and also on adjacent points or with one point separating them. Timing is important for a powerful backgame: besides, there is no point having two nice anchor spots and a solid wall in your own inner board if you are then forced to dismantle this right away, while your opposer is moving their pieces home, considering that you do not have other spare checkers to move! In this situation, it’s more favorable to have checkers on the bar so that you are able to preserve your position until your opposer provides you a chance to hit, so it may be a great idea to attempt and get your competitor to get them in this situation!