As we have dicussed in the last article, Backgammon is a casino game of ability and good luck. The aim is to shift your pieces safely around the game board to your inner board and at the same time your opponent moves their checkers toward their inner board in the opposite direction. With competing player checkers shifting in opposing directions there is going to be conflict and the requirement for specific tactics at specific instances. Here are the last two Backgammon plans to finish off your game.
The Priming Game Tactic
If the aim of the blocking tactic is to hamper the opponents ability to move his checkers, the Priming Game plan is to absolutely block any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a damaged position if he/she at all tries to leave the wall. The ambush of the prime can be setup anywhere between point 2 and point eleven in your game board. After you’ve successfully assembled the prime to block the movement of the competitor, the opponent does not even get a chance to toss the dice, and you shift your chips and roll the dice yet again. You’ll win the game for sure.
The Back Game Plan
The goals of the Back Game plan and the Blocking Game tactic are similar – to hinder your opponent’s positions hoping to improve your chances of succeeding, however the Back Game tactic relies on seperate tactics to do that. The Back Game tactic is commonly used when you’re far behind your opponent. To compete in Backgammon with this technique, you need to control two or more points in table, and to hit a blot late in the game. This plan is more complex than others to employ in Backgammon because it needs careful movement of your checkers and how the chips are relocated is partially the result of the dice roll.