[
English ]
In extraordinarily simple terms, there are 3 main strategies used. You must be able to hop between game plans quickly as the course of the match unfolds.
The Blockade
This consists of creating a 6-deep wall of checkers, or at a minimum as thick as you are able to manage, to barricade in your opponent’s checkers that are located on your 1-point. This is judged to be the most suitable strategy at the begining of the match. You can create the wall anyplace between your eleven-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This is composed of locking your home board as quick as as you can while keeping your competitor on the bar. For example, if your opponent rolls an early two and shifts one checker from your 1-point to your three-point and you then toss a five-five, you are able to play 6/1 six/one eight/three eight/three. Your opponent is then in big-time dire straits since they have two pieces on the bar and you have closed half your home board!
The Backgame
This plan is where you have 2 or more anchors in your opponent’s home board. (An anchor is a position consisting of at least 2 of your checkers.) It would be employed when you are significantly behind as it much improves your circumstances. The better places for anchors are close to your competitor’s smaller points and either on adjoining points or with a single point separating them. Timing is integral for a competent backgame: at the end of the day, there is no point having two nice anchors and a complete wall in your own home board if you are then required to break down this right away, while your opponent is moving their checkers home, because you don’t have other spare pieces to move! In this situation, it is more favorable to have checkers on the bar so that you might maintain your position up until your competitor provides you a chance to hit, so it can be a wonderful idea to try and get your competitor to hit them in this case!