In extraordinarily general terms, there are three fundamental plans employed. You need to be agile enough to hop between techniques instantly as the course of the game unfolds.
The Blockade
This involves creating a 6-thick wall of pieces, or at least as thick as you can manage, to barricade in your competitor’s checkers that are located on your 1-point. This is considered to be the most adequate procedure at the start of the game. You can build the wall anyplace between your eleven-point and your two-point and then shift it into your home board as the game progresses.
The Blitz
This involves locking your home board as quickly as possible while keeping your challenger on the bar. For example, if your challenger rolls an early 2 and shifts one checker from your one-point to your three-point and you then toss a 5-5, you are able to play six/one six/one 8/3 eight/three. Your opponent is now in big-time dire straits considering that they have 2 pieces on the bar and you have closed half your home board!
The Backgame
This tactic is where you have two or more pieces in your opponent’s inner board. (An anchor is a point occupied by at least two of your pieces.) It should be played when you are significantly behind as it much improves your chances. The strongest places for anchor spots are close to your opponent’s lower points and also on adjoining points or with a single point in between. Timing is essential for an effectual backgame: after all, there is no point having two nice anchors and a solid wall in your own home board if you are then required to dismantle this straight away, while your challenger is getting their checkers home, owing to the fact that you do not have other spare pieces to shift! In this situation, it is more tolerable to have checkers on the bar so that you can preserve your position until your opposer provides you a chance to hit, so it will be an excellent idea to try and get your competitor to get them in this situation!