In very general terms, there are three fundamental tactics employed. You must be able to hop between game plans instantly as the action of the game unfolds.
The Blockade
This consists of assembling a 6-thick wall of pieces, or at a minimum as thick as you might manage, to block in the competitor’s checkers that are located on your 1-point. This is considered to be the most suitable strategy at the start of the game. You can assemble the wall anywhere within your 11-point and your 2-point and then shuffle it into your home board as the game progresses.
The Blitz
This consists of closing your home board as quickly as as you can while keeping your challenger on the bar. For example, if your challenger rolls an early 2 and shifts one checker from your one-point to your three-point and you then toss a 5-5, you will be able to play 6/1 6/1 eight/three eight/three. Your opposer is then in serious difficulty since they have two checkers on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have 2 or higher pieces in your competitor’s home board. (An anchor spot is a position consisting of at a minimum 2 of your checkers.) It must be played when you are decidedly behind as it greatly improves your circumstances. The best locations for anchor spots are near your competitor’s smaller points and also on adjoining points or with one point separating them. Timing is integral for a powerful backgame: besides, there’s no reason having 2 nice anchor spots and a complete wall in your own home board if you are then forced to dismantle this right away, while your opponent is getting their pieces home, considering that you do not have any other spare checkers to shift! In this case, it’s better to have pieces on the bar so that you can maintain your position until your challenger provides you a chance to hit, so it may be a wonderful idea to attempt and get your challenger to hit them in this case!