As we dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to move your pieces carefully around the board to your inner board and at the same time your opposition moves their checkers toward their home board in the opposite direction. With opposing player checkers shifting in opposing directions there is going to be conflict and the need for specific tactics at specific instances. Here are the last 2 Backgammon tactics to round out your game.
The Priming Game Tactic
If the aim of the blocking tactic is to hamper the opponents ability to move his pieces, the Priming Game strategy is to absolutely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a battered position if she ever tries to leave the wall. The trap of the prime can be setup anywhere between point two and point eleven in your board. After you’ve successfully constructed the prime to stop the movement of your opponent, your opponent does not even get to toss the dice, and you shift your chips and toss the dice yet again. You’ll win the game for sure.
The Back Game Strategy
The objectives of the Back Game tactic and the Blocking Game strategy are very similar – to harm your competitor’s positions in hope to improve your odds of succeeding, however the Back Game plan relies on seperate tactics to do that. The Back Game tactic is frequently employed when you’re far behind your opponent. To play Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to employ in Backgammon because it needs careful movement of your chips and how the chips are relocated is partially the outcome of the dice roll.