In astonishingly general terms, there are three fundamental game plans employed. You must be agile enough to switch techniques quickly as the course of the game unfolds.
The Blockade
This is comprised of creating a 6-thick wall of pieces, or at least as thick as you might manage, to block in your competitor’s checkers that are on your 1-point. This is judged to be the most acceptable procedure at the start of the match. You can create the wall anyplace inbetween your 11-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This is comprised of closing your home board as fast as possible while keeping your competitor on the bar. i.e., if your opponent tosses an early 2 and shifts one piece from your one-point to your 3-point and you then roll a 5-5, you are able to play six/one 6/1 eight/three 8/3. Your opposer is then in serious calamity seeing that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have two or more checkers in your opponent’s inner board. (An anchor spot is a point filled by at least 2 of your pieces.) It needs to be employed when you are significantly behind as it greatly improves your opportunities. The strongest places for anchors are near your opponent’s lower points and either on adjoining points or with one point in between. Timing is crucial for an effectual backgame: besides, there is no point having 2 nice anchor spots and a solid wall in your own home board if you are then forced to break down this straight away, while your challenger is moving their pieces home, owing to the fact that you don’t have any other spare checkers to shift! In this situation, it is more favorable to have checkers on the bar so that you might preserve your position up until your competitor provides you a chance to hit, so it can be a wonderful idea to try and get your opponent to get them in this case!