In extraordinarily general terms, there are 3 basic plans used. You need to be able to switch strategies quickly as the course of the game unfolds.
The Blockade
This is comprised of assembling a 6-thick wall of checkers, or at a minimum as deep as you can achieve, to block in the competitor’s checkers that are located on your 1-point. This is deemed to be the most suitable course of action at the start of the game. You can assemble the wall anywhere inbetween your eleven-point and your 2-point and then shift it into your home board as the match progresses.
The Blitz
This is composed of closing your home board as quickly as possible while keeping your opponent on the bar. For example, if your opposer tosses an early 2 and moves one piece from your one-point to your 3-point and you then roll a 5-5, you can play 6/1 6/1 eight/three eight/three. Your opposer is now in big-time dire straits due to the fact that they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have two or higher anchors in your competitor’s home board. (An anchor is a position consisting of at least 2 of your pieces.) It must be played when you are decidedly behind as this strategy greatly improves your circumstances. The strongest locations for anchor spots are close to your opponent’s smaller points and either on adjacent points or with a single point in between. Timing is critical for an effective backgame: besides, there’s no reason having 2 nice anchors and a complete wall in your own home board if you are then forced to break down this straight away, while your challenger is shifting their pieces home, owing to the fact that you do not have any other extra pieces to shift! In this case, it is more favorable to have pieces on the bar so that you might maintain your position up till your challenger gives you an opportunity to hit, so it can be a great idea to try and get your opposer to hit them in this case!