In astonishingly general terms, there are 3 general plans employed. You need to be agile enough to hop between techniques almost instantly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-deep wall of checkers, or at least as thick as you can achieve, to block in your competitor’s checkers that are on your 1-point. This is judged to be the most suitable strategy at the start of the match. You can build the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the match advances.
The Blitz
This involves locking your home board as quick as as you can while keeping your opposer on the bar. i.e., if your opposer tosses an early 2 and moves one checker from your 1-point to your three-point and you then roll a five-five, you will be able to play six/one 6/1 8/3 eight/three. Your challenger is then in serious difficulty due to the fact that they have two pieces on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have two or more checkers in your competitor’s inner board. (An anchor is a point consisting of at least 2 of your checkers.) It needs to be played when you are extremely behind as it greatly improves your circumstances. The better areas for anchors are close to your opponent’s lower points and also on abutting points or with a single point in between. Timing is crucial for an effective backgame: besides, there’s no point having 2 nice anchors and a complete wall in your own inner board if you are then forced to break apart this right away, while your opponent is moving their pieces home, because you do not have any other extra checkers to move! In this situation, it is more favorable to have pieces on the bar so that you might maintain your position up until your challenger provides you an opportunity to hit, so it can be a wonderful idea to try and get your opposer to get them in this case!