In astonishingly simple terms, there are 3 basic plans employed. You must be able to hop between techniques instantly as the action of the game unfolds.
The Blockade
This is composed of building a 6-thick wall of checkers, or at a minimum as thick as you can manage, to barricade in the competitor’s checkers that are located on your 1-point. This is judged to be the most adequate tactic at the start of the game. You can create the wall anyplace inbetween your eleven-point and your 2-point and then shuffle it into your home board as the match advances.
The Blitz
This consists of closing your home board as quick as possible while keeping your opponent on the bar. For example, if your opponent tosses an early two and moves one piece from your one-point to your three-point and you then roll a five-five, you can play 6/1 six/one 8/3 8/3. Your challenger is then in serious trouble taking into account that they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This plan is where you have two or more pieces in your competitor’s home board. (An anchor is a position occupied by at a minimum two of your checkers.) It should be employed when you are extremely behind as this strategy greatly improves your opportunities. The better places for anchors are towards your opponent’s lower points and either on adjacent points or with one point separating them. Timing is important for an effective backgame: besides, there’s no point having two nice anchors and a complete wall in your own home board if you are then forced to break down this straight away, while your challenger is moving their pieces home, owing to the fact that you do not have any other additional checkers to shift! In this case, it’s more favorable to have checkers on the bar so that you are able to preserve your position up till your competitor gives you a chance to hit, so it may be an excellent idea to try and get your competitor to hit them in this case!