[
English ]
In very simple terms, there are three main game plans employed. You want to be able to hop between strategies instantly as the course of the game unfolds.
The Blockade
This comprises of building a 6-thick wall of pieces, or at a minimum as deep as you are able to achieve, to lock in your competitor’s pieces that are on your 1-point. This is considered to be the most suitable procedure at the start of the game. You can create the wall anyplace between your 11-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This involves closing your home board as quickly as as you can while keeping your opposer on the bar. i.e., if your competitor tosses an early 2 and shifts one checker from your one-point to your 3-point and you then toss a 5-5, you can play 6/1 6/1 eight/three 8/3. Your competitor is now in serious trouble taking into account that they have two checkers on the bar and you have locked half your home board!
The Backgame
This course of action is where you have 2 or more pieces in your competitor’s home board. (An anchor spot is a position filled by at a minimum two of your checkers.) It should be played when you are extremely behind as it greatly improves your opportunities. The better places for anchor spots are close to your opponent’s smaller points and also on adjoining points or with one point separating them. Timing is crucial for a powerful backgame: besides, there is no point having 2 nice anchor spots and a solid wall in your own home board if you are then required to dismantle this right away, while your competitor is moving their pieces home, taking into account that you don’t have other additional pieces to move! In this case, it is better to have checkers on the bar so that you might preserve your position up until your challenger provides you a chance to hit, so it will be an excellent idea to attempt and get your challenger to hit them in this situation!