In astonishingly simple terms, there are three main plans employed. You must be agile enough to switch techniques instantly as the action of the game unfolds.
The Blockade
This involves assembling a 6-deep wall of checkers, or at a minimum as thick as you are able to manage, to barricade in your competitor’s pieces that are located on your 1-point. This is judged to be the most suitable strategy at the start of the match. You can create the wall anywhere within your eleven-point and your 2-point and then move it into your home board as the match continues.
The Blitz
This is composed of locking your home board as fast as as you can while keeping your competitor on the bar. i.e., if your opposer tosses an early 2 and moves one piece from your 1-point to your 3-point and you then toss a five-five, you will be able to play six/one 6/1 8/3 eight/three. Your challenger is then in serious difficulty due to the fact that they have two checkers on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have two or higher checkers in your competitor’s home board. (An anchor spot is a point occupied by at least 2 of your pieces.) It needs to be played when you are extremely behind as it much improves your circumstances. The best locations for anchor spots are close to your competitor’s lower points and either on adjacent points or with a single point separating them. Timing is important for a powerful backgame: at the end of the day, there’s no reason having 2 nice anchors and a solid wall in your own inner board if you are then forced to dismantle this right away, while your competitor is moving their pieces home, considering that you do not have any other extra checkers to shift! In this case, it’s better to have checkers on the bar so that you are able to preserve your position up until your opposer gives you an opportunity to hit, so it may be a good idea to attempt and get your competitor to get them in this case!