In astonishingly simple terms, there are 3 general plans employed. You want to be agile enough to hop between tactics quickly as the course of the game unfolds.
The Blockade
This is composed of creating a 6-thick wall of checkers, or at a minimum as thick as you might achieve, to block in the competitor’s checkers that are on your 1-point. This is judged to be the most acceptable course of action at the start of the match. You can create the wall anyplace within your eleven-point and your 2-point and then move it into your home board as the match continues.
The Blitz
This is composed of closing your home board as quickly as as you can while keeping your opposer on the bar. i.e., if your challenger rolls an early two and moves one piece from your 1-point to your three-point and you then roll a five-five, you will be able to play six/one 6/1 eight/three 8/3. Your challenger is now in serious dire straits because they have two checkers on the bar and you have closed half your home board!
The Backgame
This strategy is where you have 2 or more pieces in your opponent’s home board. (An anchor is a position consisting of at a minimum 2 of your pieces.) It must be used when you are extremely behind as this plan greatly improves your opportunities. The better areas for anchors are close to your competitor’s lower points and also on abutting points or with a single point separating them. Timing is essential for an effectual backgame: besides, there’s no point having two nice anchors and a solid wall in your own inner board if you are then forced to break apart this straight away, while your challenger is shifting their checkers home, taking into account that you don’t have any other spare pieces to shift! In this case, it’s more tolerable to have pieces on the bar so that you are able to preserve your position until your challenger gives you a chance to hit, so it can be a good idea to try and get your opposer to hit them in this case!